Texas Hold’em — How to Play & The Rules

Texas Hold’em — How to Play & The Rules
Texas Hold’em — How to Play & The Rules

Introduction

Texas Hold’em is a community-card game with four betting rounds.

How the game works

  1. Button & order of action
    The order of betting in each round is determined by the position of the dealer button, which moves one seat clockwise after every hand.

  2. Blinds
    The two players to the left of the button post the small blind and big blind. These are the only forced bets before the cards are dealt.

  3. Hole cards
    Each player receives two face-down cards (their hole cards).

  4. Preflop betting
    The first betting round begins with the player to the left of the big blind and proceeds clockwise.

  5. The flop
    After preflop betting ends, three community cards are dealt face up. This is the flop.

  6. Flop betting
    A new round of betting starts with the first active player to the left of the button, clockwise.

  7. The turn
    When flop betting is complete, a fourth community card is dealt face up—the turn.

  8. Turn betting
    Another betting round begins with the first active player to the left of the button.

  9. The river
    After turn betting, the fifth community card is dealt face up—the river.

  10. Final betting round
    One last round of betting proceeds clockwise. If two or more players remain, there is a showdown.

Making your hand

Players form their best five-card hand using any combination of their two hole cards and the five community cards—both, one, or none of their hole cards may be used.

Texas Hold’em example

  • Example hand — start of deal

  • Example hand — end of hand (showdown/results)

Hand rankings (highest to lowest)

  1. Straight Flush (Royal Flush is A-K-Q-J-10 of one suit.)

  2. Four of a Kind (e.g., A-A-A-A-K best kicker)

  3. Full House (e.g., A-A-A-K-K; higher trips decide first)

  4. Flush (any five cards of the same suit; highest card wins)

  5. Straight (e.g., A-K-Q-J-10; five in sequence, suits irrelevant)

  6. Three of a Kind (e.g., A-A-A-K-Q)

  7. Two Pair (e.g., A-A and K-K with Q kicker)

  8. One Pair (e.g., A-A with K-Q-J kickers)

  9. High Card (e.g., A-K-Q-J-9 when no other hand is made)

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